hardware transform and lighting造句
例句与造句
- Older integrated graphics chipsets lacked hardware transform and lighting, but newer ones include it . at some point.
- So games that strictly require hardware transform and lighting may not work ( unless run with 3D Analyzer ).
- It was also equipped with a hardware transform and lighting unit capable of processing 20-30 million triangles per second.
- STMicroelectronics'Radeon DDR and NVIDIA GeForce 2 GTS in benchmarks of the time, despite not having hardware transform and lighting.
- It is a 4 pixel per clock cycle design supporting DirectX 9 pixel hardware transform and lighting and the similar vertex shader technologies.
- It's difficult to find hardware transform and lighting in a sentence. 用hardware transform and lighting造句挺难的
- As more and more games were optimised for hardware transform and lighting, the KYRO II lost its performance advantage and is not supported by most modern games.
- It is purely a Direct3D 6.0 accelerator and, as such, lacks support for the later hardware transform and lighting acceleration of Direct3D 7.0 cards.
- MGA-G550 processor added a second pixel pipeline, hardware transform and lighting, and the HeadCasting Engine, a hardware implementation of a vertex shader for accelerated matrix palette skinning.
- Hardware transform and lighting, both already existing features of OpenGL, came to consumer-level hardware in the'90s and set the precedent for later pixel shader and vertex shader units which were far more flexible and programmable.
- I need something with 32MB Open GL 1.4 compatible PCL or AgP 3D hardware accelerator with hardware transform and lighting ( T & L ) capablity-- 67.172.248.207 22 : 36, 18 August 2006 ( UTC)
- Despite its high price point, the Voodoo5 6000 would not have offered next-generation DirectX 8.0 vertex and pixel shaders that would be found in the GeForce 3 ( which was intended by Nvidia to replace the short-lived GeForce 2 Ultra as its flagship product ) and Radeon 8500, nor even DirectX 7 features such as hardware transform and lighting acceleration for vertices.